Tuesday, 15 December 2009

Gent Modelling

Here is the Turnaround for the first of 2 characters that are my responsibility to model and rig, The Gent :




Low Poly wireframe, Smoothed Mesh, UV layout.



Soon I will post a full indepth article about the rigging of the Gent, the pitfalls, problems and solutions to the setup pipeline of the character. This post will come once the Gent has been signed off for use in animation after initial animator deformation testing by myself and James Daly. Meanwhile here are some poses taken during the rigging process, testing for deformations on the weight painting of the body.


No comments:

Post a Comment