Monday, 12 April 2010

Character Props

Here are the props I have both modelled and rigged for our characters to use during the duration of the film:

PocketWatch:
(Responsibilities: Modelling, Rigging)



Originally we had intended on making a full length chain to apply to the gent rig, which would be dynamic, or be a simple joint chain. But after testing and the fact that our rendering computers do not have maya hair to allow for dynamic joint chains, we decided against the inclusion of a chain, and went with a stand alone pocket-watch.
Suitcase and Napsack:
(Responsibilities : Modelling, Rigging)



Suitcase has both left and right pivot points for easy movement, handles also fully working.



Napsack has moving handles and cluster driven bag opening controls:



Cravat:
(Responsibilities : Modelling, Rigging)



There are 2 cravats, one that is connected to the Main Gent rig, which can be detached and independantly keyed at any time and another stand alone cravat which is to be used when another character grabs the gent and inadvertedly rips off his cravat.

Flowers:
(Responsibilities : Modelling, Rigging, Texturing)



The bouquet has a simple blendshape in the rig which allows the flowers to move in the wind as one, while also at the same time have 4 hero flower controls to allow for variation in movement.



FlowerPetal:
(Responsibilities : Modelling, Rigging, Texturing)



Just a 2 bend deformers attached the the rig, nothing major. This prop is to assist when the flowers start to die after the train attacks the gent with its steam burst.

Envelope/Letter:
(Responsibilities : Modelling, Rigging)



Textures by Ben Coulbrook, Letter follows the envelope master control, but has its own keyable curl controls aswell.

Photo:
(Responsibilities: Modelling, Texturing, Rigging)



Like the petal prop, nothing too complicated, just two bend deformers attached to the master control curve.